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Our story begins with news of unrest at some scientific facility, and this alarms fully clothed passersby as well as couples engaged in pants-free leisure (remember to read these panels right-to-left). A two-volume Captain Commando manga was released in 1994, coinciding with the Super NES version, but it seems to be a different production. Those pages are likely the work of company artist and Captain Commando planner Akiman, and the empty word balloons suggest that the project was never finished. The first five pages of this comic were run in Capcom Illustrations, a 1995 collection of arcade-game artwork. It's a little graphic, so I'll hide it behind this cut. For that, you’ll have to read a promotional comic that Capcom made. There’s nothing in Captain Commando to suggest that Capcom’s underlying vision for the game was a bloody procession of sadism and gruesome deaths. These scenes were removed in the Super NES version of Captain Commando, and there wasn’t much to take out. “Mack the Knife,” causes foes to disintegrate into skeletons when he defeats them. Sword-wielding enemies can cut the Captain in half, and the mummy commando, a.k.a. It’s also pretty mild as the violence goes. The eponymous Captain and his three Commando assistants pound street thugs and monsters, and it's dressed in a futuristic style inspired by manga superhero tales and old serial adventures like Captain Future and Lensman. It wasn’t until 1991 that Capcom finalized his look with an arcade beat-‘em-up.Ĭaptain Commando is a typical enough outing in the Final Fight tradition.
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As mentioned in a recent feature at 1up.com, the Capcom icon started off as a box-art pitchman and went through two different designs in the 1980s. Captain Commando was a veritable chameleon among game mascots.
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